Modi Dlya Silent Hunter 5 Dmitrij Derkachev
The Wolves of Steel is a mod for Silent Hunter 5: Battle of the Atlantic, created. Description: It's been very hard for to witness everyday frustrations of new SH5 captains and to read the same threads month after month, year after year, over and over again.The hope is that something like this will make 'life' a bit easier for newcomers or for anyone else who doesn't have much free time to spent countless hours improving and searching for stable modlist.
Although the mod it self is intended for average SH player you may find it somewhat 'hardcore'. Real navigation will make your job much harder and you'll find your submarine very vulnerable to enemy fire and annoyingly sluggish and slow underwater. Your 'tonnage' will become much more 'appreciated'.
Dec 13, 2011.
All credits go to contributing authors of every individual mod! Mods included in The Wolves of Steel 1.03 - Subsim Community SH5 Megamod: • Das Boot Departure Theme • SteelViking's Interior Mod V1.2 • SteelViking's Interior Mod V1.2.2 Patch • gap - Real Diveplane Gauges v. 1 • DynEnv v2.9 - 1.
Main Mod • DynEnv v2.9 - 2. Main Mod Low Resolution Patch • DynEnv v2.9 - 4.a Camera Filters - Realistic Colors • DynEnv v2.9 - 5.a Ambient Settings - Darker Nights • DynEnv v2.9 - 12.
Environment For The Wolves of Steel - SH5 Megamod ---------- New cloud New results. Dynamic wake Increased bow foam and sound Environment 12 MOD --- 1. Adjust the wave reflection 2.
Adjust unrealistic wave jitter 3. Change the color of the reaction environment foggy waters Download: Environment 11 MOD (2015.10) 1.Add foam based on wave height and choppiness 2 new foam texture more realistic 3 adjust the sea reflecting more realistic 4 more reasonable Climate Weather, not cras h ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ Environment 10 MOD Environment 10 MOD 1.All the new wave from the 0 wind speed meter to 15 wind speed meter. Just did a quick test mission.
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Not sure if this was intentional or not but there seems to be an issue with the water surface reflection when viewed at a certain height. The water goes from normal to a 'liquid metal' type of reflection. Normal Camera raised just a bit more Oversaturated metallic reflection Maybe its just my mod soup? Im running Azs and Ails sky/moon/light mods and have just let the Environment MOD 1.0 override everything using JSGME. Other than that weird anomaly, everything else looks good. Just did a quick test mission.
Not sure if this was intentional or not but there seems to be an issue with the water surface reflection when viewed at a certain height. The water goes from normal to a 'liquid metal' type of reflection. Normal Camera raised just a bit more Oversaturated metallic reflection Maybe its just my mod soup?