Madness Project Nexus 2 Skachatj Torrentom

Madness Project Nexus 2 Skachatj Torrentom

Madness Project Nexus 2 Skachatj Torrentom 3,5/5 8850 reviews

Madness: Project Nexus 2 is a sidescrolling Run n' Gun game filled with arcade-style action reminiscent of games like Smash TV, with the button-mashing brutality of Final Fight or Castle Crashers.

Michael 'The' Swain: Programmer and team co-founder. Swain has been coding and designing Flash games for six years, and worked with the Unity 3D engine for the last year. Matt 'Krinkels' Jolly: Lead artist, 3D modeler, and team co-founder. Matt has over ten years of experience as an artist and Flash animator. Sean 'Cheshyre' Hodges: Musician and effects artist. Check out a sample of his mood-inducing techno work below.

Devin 'Locknar' Martin: Dubstep Wizard. Check out some of his adrenaline-inducing electronic music below. The last six months of development have been paid for out-of-pocket. That means we've slowly emptied our bank accounts while we developed the framework for Project Nexus 2. However, there's still much to do! And we want to do it the right way.

This Kickstarter is how we're going to be able to work full-time on this game without having to take commissioned work to support ourselves. It's how we overcome all of the delays involved in stopping production because of day jobs and monetary obligations. By donating, you're not just funding the game; you're actually helping to free its creators from the kinds of distractions that would definitely hurt the final product!

THE CAST: A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency.one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. Hank is the primary anti-hero of the series.: A magically-augmented telekenetic weapons master who has chosen to adopt the image of a certain two-thousand-year-old messiah.: The zombified remains of a psychopathic assassin clown. And: Gadget-brandishing and meathook-wielding extraction team duo, who work closely with Hank but whose loyalties are not fully known. GAME MODES STORY MODE This game begins where Project Nexus 1 left off (though no knowledge of the prequel will be necessary to fully enjoy the Project Nexus 2 experience). Players will wander from the outskirts of the never-ending wastelands battling bandits and cannibalistic raiders, infiltrate a corrupt metropolis known as Zed City, and take on the Nexus Core directly in a sidescrolling open-world combat and exploration game.

While many missions will be reliant on planning out how you'd like to invade enemy camps and bases, you'll not always know what's coming next. Agency hit-squads, hunting raider parties, and the inveitable swarm of hungry undead are also looking for you as you duck between alleyways and push ever forward toward the heart of Project Nexus. Vosstanovlenie fleshki toshiba 8gb 'An abomination! The experiment was a failure. Back to the drawing board, and.dispose of the subjects.' ARENA MODE You begin with a blank palette.

Your new character, grey and lifeless as any Grunt in the Madness world. He or she is not very skilled. In fact, they can barely stand against a stiff breeze, let alone a battle-hardened opponent. The Employers, however, do not care about your cherubic amateurity, and being shown mercy is not in your contract. You are destined to possess such great skill and strength that you're prepared to die just to learn to wield it. And die you will.

Death does not nullify your contract. But destroying the Nexus Core.that might just make The Employers happy enough to consider your resignation. --- In Arena Mode, players will build the kind of Madness combatant they've always dreamed of by picking from an ever-expanding tree of skills and abilities gained through surviving wave after wave of baddies. Want a gunslinger of legendary proportions? Stealth ninja with a penchant for pistol-and-katana kills? C-4 and trap-laying expert? We dare you not to enjoy making enemies go boom.